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Het nieuwe spel van Serge Offermans: “Blurring the boundaries”

Serge in Cursor
Serge in Cursor

The new game designed by Serge Offermans featured in Cursor. The game is the result of his final master project “Blurring the boundaries”. In his final report (PDF, 2M),

“Digital virtual worlds are important to the people living in them. They allow people to use other means to exploit their capabilities. Who they are, what they can do and what they experience in these worlds however, is hardly ever valuable outside the virtual. This project aimed to create an integration of the qualities of the virtual and the physical world, and in doing so allow benefit from one world in the other.

The result is a virtual world, designed specifically with integration of the worlds in mind. It literally draws the virtual world into the physical by bounding it to our physical reality and effectively placing virtual, invisible characters and objects in our physical world.

Interaction with the world is made possible by a device that channels audio from one world to the other and allows you to ‘feel’ and manipulate the world through movement and touch.

The specific world that has been worked out is designed for the use by children and their parents who can now benefit from the dynamic-ness of the virtual world without the closed medium of the PC.

Looking for the pet

Children and parents can now together experience the virtual world and spend time together while they are engaged in activities that also benefit the childs educational development. Because the world can only be perceived through touch and audio, the world stimulates the child’s imagination.”

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Developing Novel Extensions to Support Prototyping for Interactive Social Robots

Martijn ten Bhömer, Christoph Bartneck, Jun Hu, Rene Ahn, Tuyls, Karl, Frank Delbressine, and Loe Feijs

Abstract – Lego Mindstorms NXT is a platform highly suitable for prototyping in the field of interactive social robotics. During a technology masterclass at Eindhoven University of Technology students from the department of Industrial Design have developed five novel extensions (sensors and actuators) for the Lego Mindstorms NXT which extend the ability of Lego to prototype for robotics even further. Applications include a water-pump, GPS sensor, wireless sensor bridge, optical mouse sensor and a magnetic grabber. In this paper we will present these extensions and showcase applications in which these extend possibilities of Lego Mindstorms NXT to a new level.

Keywords: robot, Lego, Mindstorms, NXT, social, prototyping

M. t. Bhomer, C. Bartneck, J. Hu, R. Ahn, K. Tuyls, F. Delbressine, and L. Feijs, “Developing Novel Extensions to Support Prototyping for Interactive Social Robots,” in 21st Benelux Conference on Artificial Intelligence (BNAIC 2009), Eindhoven, The Netherlands, 2009, pp. 11-17.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
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AdMoVeo: An Educational Robotic Platform for Learning Behavior Programming

This video, made by Sjriek Alers, has been shown as part of a Demo on DeSForM 360, the 5th International Workshop on Design & Semantics of Form & Movement October 26 & 27, 2009 Taipei, Taiwan. It is a compilation of some of the student work for the assignment Creative Programming for designers (Creapro) Showing what the students have learned in behavioral programming with the AdMoVeo robot platform and using the Arduino.

[youtube]http://www.youtube.com/watch?v=O3e0VzHyAkA[/youtube]

Most of the design students do not have inherent affinity towards programming and electronics. The AdMoVeo robotic platform is designed, purely for teaching the industrial design students basic skills of programming and for motivating and encouraging the design students to explore their creativity with their passions in graphical and behavioral design.

J. Hu and S. Alers, “AdMoVeo: An Educational Robotic Platform For Learning Behavior Programming,” in DeSForM 2009: Design and Semantics of Form and Movement, Taipei, Taiwan, 2009, pp. 218-219.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
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Danah Boyd: Remarks from Panel on “Scientometric Analysis of the CHI Proceedings” at CHI 2009

Danah had some very interesting remarks with regard to our paper “Scientometric Analysis of the CHI Proceedings”. See http://www.danah.org/papers/talks/CHI2009.html.

C. Bartneck and J. Hu, “Scientometric Analysis of the CHI Proceedings,” in the Conference on Human Factors in Computing Systems (CHI2009), Boston, 2009, pp. 699-708.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
DOI: 10.1145/1518701.1518810
Boyd, Danah. 2009. “Remarks from Panel on ‘Scientometric Analysis of the CHI Proceedings’ at CHI 2009.”
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Flow: Contextual Information Exchange

by Olaf Corduwener. [Complete Report, PDF, 1.7M]

Flow
Flow

In his report, “…The concept is visioned to be a one-of-a-kind lighting installation that reflects the contextual status of a (public) building or space. One-of-a-kind means that it is not an actual product, but it’s tailored and made specifically for a certain place. The actual contextual status it communicates therefore also depends on the placement. The way it communicates this contextual information was approached in a rather artistic way, as in the metaphorical flowing or raining of coloured light. The metaphor ‘flow’ as in the flow of people (the context of movements) or being in mental flow (immersed in the activity; the context of activity). Coloured lighting as output was chosen for its attractiveness and diverse capabilities. The lighting is placed inside dozens of glass-formed raindrops hanging from the ceiling, animating the falling of rain in diverse colours, speed and frequency. It is not an individual drop that has a particular meaning. Instead, it’s the total picture the complete installation radiates that gives it its meaning. The different output variables (colour, diversity in colour, speed of falling, frequency of falling, etc) do not reflect different input variables, but change and work simultaneously to give an impression of the contextual status…”

 

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Increasing comfort on long-haul air travel in an economy class environment

by Rick van de Westelaken.

Almost 2 billion people are traveling by airplane every year. A large group of passengers experience discomfort or stress in some degree during a flight. This is not surprising because on the one hand humans have not evolved naturally to fly and are better suited to terrestrial travel. On the other hand airlines try to fit as many chairs in a plane as possible to keep the ticket prices low with limited seating space in economy class as result.

In 2006 an European funded project entitled “SEAT” (smart technologies for stress free air travel) was set up to investigate and develop new innovative ways to improve comfort in air travel. The final master project described in this report is executed as part of the SEAT project and has the objective to improve the perceived level of comfort in air travel. Because the term “comfort” is quite broad it was further defined as reducing psychological stress and supporting passengers with their activities during a long-haul flight.

Read More: [Final Mater Project Report, PDF, 1.7M]

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Software Architecture Support for Biofeedback Based In-flight Music Systems

Hao Liu , Jun Hu, Matthias Rauterberg

Abstract In this paper, we present a software architecture support for biofeedback in-flight music systems to promote stress free air travels. Once the passenger sits in a seat of a flight, his/her bio signals are acquired via non intrusive sensors embedded in the seat and then are modeled into stress states. If the passenger is in a stress state, the system recommends a personalized stress reduction music playlist to the passenger to transfer him/her from the current stress state to the target comfort state; if the passenger is not in a stress state, the system recommends a personalized non stress induction music playlist keep him/her at comfort state. If the passenger does not accept the recommendation, he/she can browse the in-flight music system and select preferred music himself/herself.

Keywords in-flight music; biofeedback; healthy air travels; stress reduction.

H. Liu, J. Hu, and M. Rauterberg, “Software Architecture Support for Biofeedback Based In-flight Music Systems,” in 2nd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2009), Beijing, China, 2009, pp. 580-584.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
DOI: 10.1109/ICCSIT.2009.5234489