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Technology Boosts People with Dementia’s Psychosocial Well-being

Yuan Feng gained her PhD Cum Laude at the department of Industrial Design on July 7th 2022. See the original article on TU/e website by Nicole van Overveld (Communication Advisor)

The PhD-research of Yuan Feng focuses on promoting the well-being of a vulnerable population in our society – people with dementia – using interactive technologies. Collaborating with the Vitalis Berckelhof, a Dutch residential care for elderly with and without dementia located in Eindhoven, Feng gave clients living there a way to relive the pasts and get closer to outdoor nature through simulated sensory experiences with rich interaction possibilities.

Y. Feng, Rich Interaction for People with Dementia: Designing Interactive Systems with Rich Interaction for Enhancing Engagement of People with Dementia Living in Long-term Care Facilities, PhD Thesis, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2022. FULLTEXT: PDF REFERENCE: BibTeX EndNote
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Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems

Kai Kang, Bart Hengeveld, Caroline Hummels, Jun Hu

Positive peer interaction in nursing homes has been consistently recognized as essential to residents’ life quality. However, low rates of resident-to-resident interaction were found to be pervasive. Our research explores the potential of applying public display systems to promote residents’ unplanned co-located interaction. This article describes the design and assessment of “Reading-to-Sharing” (R2S): a tabletop display system intended to improve nursing home residents’ social interaction by enhancing their public reading experience. R2S was assessed via supervised field trials, in which the participants were invited to experience R2S in real-life settings with necessary assistance. The objectives were mainly to investigate the participants’ engagement with R2S, user experience and the potential impact on residents’ social behaviors and feelings. The result showed that R2S was capable of engaging the participants in content viewing and sharing. It was effective in catalyzing and facilitating their social interaction. The participants’ perceived user experience was primarily favorable. Although R2S was anticipated to increase the participants’ mutual closeness, no statistically significant change was seen. The key implications were highlighted to guide the design of public display systems in this context.

K. Kang, B. Hengeveld, C. Hummels, and J. Hu, “Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems,” International Journal of Human–Computer Interaction, pp. 1-17, 2022.
FULLTEXT: PDF REFERENCE: BibTeX EndNote
DOI: 10.1080/10447318.2021.2016234
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Designing Biofeedback for Managing Stress

PhD Thesis by Bin Yu

Mainly provoked by increasing stress-related health problems and driven by recent technological advances in human-computer interaction (HCI), the ubiquitous physiologically-relevant information will potentially transform the role of biofeedback from clinical treatment to a readily available tool for personal stress management. The primary motivation for this thesis is to bring biofeedback
techniques closer to everyday use so that the average people can harness it more intuitively, effortlessly and comfortably.

B. Yu, Designing Biofeedback for Managing Stress, PhD Thesis, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2018.
FULLTEXT: PDF REFERENCE: BibTeX EndNote
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New Scientist: Augmented reality lets cars communicate to reduce road rage

CarNote
CarNote

You’re driving along and someone cuts you up. You go to honk your horn or make an aggressive hand gesture, when a virtual note flashes up on your windscreen: “Rushing to the hospital”. Your anger dissipates and you feel empathy instead.

Chao Wang and his colleagues at Eindhoven University of Technology in the Netherlands have developed an augmented reality app designed to reduce road rage by improving communication between drivers. “In the US every year, 1500 people are injured or killed as a result of aggressive driving,” says Wang.

read more at New Scientist.

C. Wang, J. Terken, and J. Hu, “CarNote: Reducing Misunderstanding between Drivers by Digital Augmentation,” in Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017, pp. 85-94.
FULLTEXT: PDF REFERENCE: BibTeX EndNote
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Best Poster award of Auto UI 15’ for Chao Wang (DI)

2015AutoUI_BestPosterAfter presentation and voting by conventioneers, Chao Wang, PhD Candidate in the DI group, just got the Best Poster award of AutomotiveUI 15’, which is the premier forum for UI research in the automotive domain.

C. Wang, J. Terken, B. Yu, and J. Hu, “Reducing driving violations by receiving feedback from other drivers,” in Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Nottingham, United Kingdom, 2015, pp. 62-67.
FULLTEXT: PDF REFERENCE: BibTeX EndNote
DOI: 10.1145/2809730.2809736
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Best Full Paper Award: Towards a Service-Oriented Architecture framework for educational serious games, by Maira Carvalho

icalt 2015 best paperProducing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm.

This work received a best full paper award at the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan.

M. B. Carvalho, F. Bellotti, J. Hu, J. B. Hauge, R. Berta, A. D. Gloria, and M. Rauterberg, “Towards a Service-Oriented Architecture Framework for Educational Serious Games,” in Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on, 2015, pp. 147-151.
FULLTEXT: PDF REFERENCE: BibTeX EndNote
DOI: 10.1109/ICALT.2015.145
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Interactive Storytelling in Mixed Reality

PhD thesis, by Marija Nakevska

2015-MarijaNakevska-InteractiveStoryTellingImmersive and interactive Storytelling is a form of digital entertainment in which an actual narrative is recreated into highly immersive and interactive fictional worlds where a user can have the experience of being a character in a story that unfolds based on her actions. We take advantage of novel technologies, by merging real and virtual worlds to produce new environments that confront the user in an intense and a seemingly real experience. The user is physically immersed in the narrative, co-creates the story, and interacts with the space instead of watching on a screen.

M. Nakevska, Interactive Storytelling in Mixed Reality, PhD Thesis, Department of Industrial Design, Einhoven University of Technology, Eindhoven, 2015.
FULLTEXT: PDF REFERENCE: BibTeX EndNote

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