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New Scientist: Augmented reality lets cars communicate to reduce road rage

CarNote
CarNote

You’re driving along and someone cuts you up. You go to honk your horn or make an aggressive hand gesture, when a virtual note flashes up on your windscreen: “Rushing to the hospital”. Your anger dissipates and you feel empathy instead.

Chao Wang and his colleagues at Eindhoven University of Technology in the Netherlands have developed an augmented reality app designed to reduce road rage by improving communication between drivers. “In the US every year, 1500 people are injured or killed as a result of aggressive driving,” says Wang.

read more at New Scientist.

C. Wang, J. Terken, and J. Hu, “CarNote: Reducing Misunderstanding between Drivers by Digital Augmentation,” in Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017, pp. 85-94.
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DDW 2015: Gaze Sensitive Objects

Siti Aisyah Anas, Shi Qiu, Hirotaka Osawa, Jun Hu, Matthias Rauterberg
Eye gaze plays an essential element in social interactions. It can generate important social cues in nonverbal communication. The feeling of being look at when we gazing at someone influence our social behavior. By depending on the human eye-gaze as our input modality, we are trying to create a new environment where human can create social behavior with everyday object.Interactive Cup: a coffee cup could be with dynamic behaviors towards human gaze. For example, when you look at the cup, the cup starts rotating and its handle towards you as a gentle invitation for drinking.E-Gaze Glasses: it simulates natural gazes for people with visual disability, especially establishing “eye contact” between sighted and blind people to enhance their engagement in face-to-face communication. [PDF]
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Best Poster award of Auto UI 15’ for Chao Wang (DI)

2015AutoUI_BestPosterAfter presentation and voting by conventioneers, Chao Wang, PhD Candidate in the DI group, just got the Best Poster award of AutomotiveUI 15’, which is the premier forum for UI research in the automotive domain.

C. Wang, J. Terken, B. Yu, and J. Hu, “Reducing driving violations by receiving feedback from other drivers,” in Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Nottingham, United Kingdom, 2015, pp. 62-67.
FULLTEXT: PDF REFERENCE: BibTeX EndNote
DOI: 10.1145/2809730.2809736
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Best Full Paper Award: Towards a Service-Oriented Architecture framework for educational serious games, by Maira Carvalho

icalt 2015 best paperProducing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm.

This work received a best full paper award at the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan.

M. B. Carvalho, F. Bellotti, J. Hu, J. B. Hauge, R. Berta, A. D. Gloria, and M. Rauterberg, “Towards a Service-Oriented Architecture Framework for Educational Serious Games,” in Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on, 2015, pp. 147-151.
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DOI: 10.1109/ICALT.2015.145
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Interactive Storytelling in Mixed Reality

PhD thesis, by Marija Nakevska

2015-MarijaNakevska-InteractiveStoryTellingImmersive and interactive Storytelling is a form of digital entertainment in which an actual narrative is recreated into highly immersive and interactive fictional worlds where a user can have the experience of being a character in a story that unfolds based on her actions. We take advantage of novel technologies, by merging real and virtual worlds to produce new environments that confront the user in an intense and a seemingly real experience. The user is physically immersed in the narrative, co-creates the story, and interacts with the space instead of watching on a screen.

M. Nakevska, Interactive Storytelling in Mixed Reality, PhD Thesis, Department of Industrial Design, Einhoven University of Technology, Eindhoven, 2015.
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