Hao Liu , Jun Hu, Matthias Rauterberg
Abstract In this paper, we present a software architecture support for biofeedback in-flight music systems to promote stress free air travels. Once the passenger sits in a seat of a flight, his/her bio signals are acquired via non intrusive sensors embedded in the seat and then are modeled into stress states. If the passenger is in a stress state, the system recommends a personalized stress reduction music playlist to the passenger to transfer him/her from the current stress state to the target comfort state; if the passenger is not in a stress state, the system recommends a personalized non stress induction music playlist keep him/her at comfort state. If the passenger does not accept the recommendation, he/she can browse the in-flight music system and select preferred music himself/herself.
Keywords in-flight music; biofeedback; healthy air travels; stress reduction.
H. Liu, J. Hu, and M. Rauterberg, “Software Architecture Support for Biofeedback Based In-flight Music Systems,” in
2nd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2009), Beijing, China, 2009, pp. 580-584.
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DOI:
10.1109/ICCSIT.2009.5234489
Jun Hu and Loe Feijs
Abstract. This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handling difficult delivery situations using simulations. A scripting language is proposed, using a metaphor of play, with which the timing and mapping issues in distributed presentations are covered. A generic architecture for the systems is also presented, which covers the timing and mapping issues of conducting such a script in a medical training environment. The difference between playing a medical training scenario and playing a multimedia entertainment scenario is discussed, based on which the future research and development are proposed.
J. Hu and L. M. G. Feijs, “A Distributed Multi-agent Architecture in Simulation Based Medical Training,”
Transactions on Edutainment , vol. III, LNCS 5940, pp. 105-115, 2009.
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Extended abstract:
J. Hu, and L. Feijs, “A Distributed Multi-agent Architecture in Simulation Based Medical Training,”
Learning by Playing. Game-based Education System Design and Development, Lecture Notes in Computer Science Series, 5670/2009, M. Chang, R. Kuo, Kinshuk et al., eds., p. 49, Banff, Canada: Springer Berlin / Heidelberg, 2009.
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DOI:
10.1007/978-3-642-03364-3_6
Sjriek Alers and Jun Hu
Abstract. Designing intelligent products, systems and related services require the designers to be able to integrate technology in their designs. Among other skills, programming is the key for the designers to prototype and experiment with the intelligent behaviors. However most of the design students do not have inherent affinity towards programming and electronics. The AdMoVeo robotic platform is designed, purely for the purpose of teaching the industrial design students basic skills of programming. Moreover we aim at a platform that motivates and encourages the design students to explore their creativity with their passions in graphical and behavioral design. This paper presents the hardware and software design of the platform, and shares the experiences in using it in a programming course.
Keywords:creative programming, industrial design, robotic platform
S. Alers, and J. Hu, “AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers,”
Learning by Playing. Game-based Education System Design and Development, Lecture Notes in Computer Science Series, 5670/2009, M. Chang, R. Kuo, Kinshuk et al., eds., pp. 410-421, Banff, Canada: Springer Berlin / Heidelberg, 2009.
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DOI:
10.1007/978-3-642-03364-3_49