Jun Hu, Loe Feijs
This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, examines the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a metaphor of play, with which the timing and mapping issues in distributed presentations are covered in a natural way. A generic architecture for playback systems is also presented, which covers the timing and mapping issues of presenting an IPML script in heterogeneous ambient intelligent environments. Keywords: Distributed Multimedia, Software Architecture, Ambient Intelligence, Play
J. Hu and L. Feijs, “IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments,”
International Journal of Cognitive Informatics \& Natural Intelligence (IJCiNi), vol. 3, pp. 37-60, 2009.
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Jun Hu and Loe Feijs
Abstract This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, exams the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a powerful metaphor of play, with which the timing and mapping issues in distributed presentations are easily covered in a natural way.
J. Hu, and L. Feijs, “IPML: Extending SMIL for Distributed Multimedia Presentations,”
Interactive Technologies and Sociotechnical Systems, Lecture Notes in Computer Science Series, 4270/2006, pp. 60-70, Xi’an, China: Springer, 2006.
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DOI:
10.1007/11890881_8