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Designing a Wearable Gait Assistant for Parkinson’s Patients

March 30th, 2016 Comments off

[M22 project by João Paulo Lammoglia]

The project revolves around the Freezing of Gait (FOG) phenomenon occurring among elderly patients with Parkinson’s disease (PD). FOG is the temporary, involuntary inability to move and it can be experienced on turning, in narrow spaces, whilst reaching a destination, and in stressful situations. FOG is one of the most disabling and common mobility disorder in PD, and is usually observed in the advanced stages of the disease (Nieuwboer, 2013). Gait impairment and FOG seriously affect the quality of life of patients as it can lead to an unpredictable loss of control over movement and can result into falls.

The effectiveness of the Sensory cueing in improving gait in PD patients has been established by different researchers (Bagley, 1991) (Freedland, 2002). Sensory cueing can be defined as the use of external temporal or spatial stimuli to facilitate movement, gait initiation and continuation (Nieuwboer, 2007). It can be divided into three modalities: visual cueing; auditory cueing; and tactile cueing. Visual cues help to enlarge the stride length and generate sufficient amplitude movement (Azulay, 1999), while auditory cues help to stabilize the gait timing (Freedland, 2002).

The goal for this project is to combine the established scientific knowledge on FOG and Sensory cueing with an in-depth User Research into the design of an intelligent product/service for the assistance of a more independent lifestyle for PD patients with FOG symptoms.

In this document it is described my design vision and connected to it motivation for my Final Master Project. After, information about the context and project can be found. It is illustrated the project development, design approach, outcomes and future steps.

J. P. Lammoglia, Designing a Wearable Gait Assistant for Parkinson’s Patients, M22 Report, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2016.
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EVE

January 21st, 2016 Comments off

Project by Myrte Thoolen and Bram de Vogel

2015-MyrteThoolen-Eve This report details the combined work of Bram de Vogel (B3.2 Final Bachelor) and Myrte Thoolen (Pre-Master) in semester 1 2015-2016. We developed the “Eve” Sleep Diary concept within the context of the project Tools for Medical Professionals and the project track Sleep in particular. The design challenge in the project was to develop a new sleep diary for use in the treatment of patients with insomnia. For our final concept, we designed “Eve,” a hybrid physical-digital sleep diary. Eve aims to improve the sleep logging experience for insomnia patients and to provide medical specialists with more quality and
quantity of patient sleep data, significantly benefitting the treatment.
Within this report, you may find an extensive description of the “Eve” Sleep Diary, description and analysis of the original problem, the design process as well as future development (recommendations). We have also added individual reflections regarding the project and our individual growth as designers.

M. Thoolen, and B. de Vogel, EVE, B32/Premaster Report, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2016.
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Designing for Gait Assistance in Parkinson’s Disease

January 14th, 2016 Comments off

FMP by JOÃO PAULO LAMMOGLIA

The project revolves around the Freezing of Gait (FOG) phenomenon occurring among elderly patients with Parkinson’s disease (PD). FOG is the temporary, involuntary inability to move and it can be experienced on turning, in narrow spaces, whilst reaching a destination, and in stressful situations. FOG is one of the most disabling and common mobility disorder in PD, and is usually observed in the advanced stages of the disease (Nieuwboer, 2013). Gait impairment and FOG seriously affect the quality of life of patients as it can lead to an unpredictable loss of control over movement and can result into falls.

… The goal for this project is to combine the established scientific knowledge on FOG and Sensory cueing with an in-depth User Research into the design of an intelligent product/service that can assist a more independent lifestyle for PD patients with FOG symptoms.

J. P. Lammoglia, Designing for Gait Assistance in Parkinson’s Disease, M21 Report, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2015.
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Supportive Environments

September 28th, 2015 Comments off

by Carlijn Valk. M12 project.

2015-CarlijnValk-SupportiveEnvironmentsElderly people with dementia often suffer from negative feelings such as loneliness and anxiousness due to increased social isolation, and confusion. Design affords us the opportunity to create supportive environments that engage the elderly with dementia in such a way that they are stimulated in a positive way. From my investigations, it is clear that nature and animals have a positive effect on the emotions of residents living in care homes. However, it impossible for care providers to facilitate interactions with animals or nature. To answer this need I wanted to design an immersive experience that suggest a connection to nature for those in the care home that do not have the ability to be in nature due to limited supervision from care takers, limited outside space in urban located homes or mobility challenges.

C. Valk, Supportive Environments, M12 Report, Department of Industrial Design, Eindhoven University of Technology, 2015.
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Internet of Screens

January 26th, 2015 Comments off

InternetofScreensSharing digital media has become second nature for most of us. Throughout the day, we interact a lot with media in the cloud without even noticing it. The cloud has become an essential part of our workflows, but not of our natural behavior. The goal of the project was to share and interact with digital media in the cloud in such a way, that it becomes an integral part of our daily routines. ‘Unify’ aims to link our smart devices together, to make them truly an extension of each other. By knowing the relative position to other devices, we are able to connect them in a much more intuitive way. For example, you can share your digital music with someone else in a physical way by just swiping a song. Magical and meaningful interactions do appear by blending the digital and physical design space.

S. Zoontjens, Internet of Screens, M22 Report, Department of Industrial Design, Eindhoven University of Technology, 2015.
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Shiguang Time Machine

July 12th, 2014 Comments off

M22 Graduation Project by Fan Chen

This project explores some related work about utilizing recorded data to reflect past experiences and maintain relationships. The first iteration was carried out in the university and a growing collective memories album service named Shiguang Time Machine was developed. With the input of client, Mobile Taobao, a second iteration was carried out focusing on the photo merging. Shiguang Time Machine is a mobile social application that brings past memories to present and merges photos together based on the location. The service aims at (1)making recorded data easily accessed in the right situation and (2)bringing touched moments and joy to the user. Finally, after the evaluation of the project, further development directions were discussed.

F. Chen, Shiguang Time Machine, M22 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Social Interaction in a Public Space: Words of Wisdom

July 12th, 2014 Comments off

B32 Graduation Project by Emilija Marinkovic

The design challenge in this project is to find ways to design a physical locus of interaction, a specific, physical device that opens the ‘digital’ action possibilities of a city to the physical ones. While the context is the city, it is up to the designer to focus on the design challenge within that context. How to let a ‘generic’ device grow into different meaningful forms and shapes dependent on the context of use, or the specific location in a city, and how to operationalize the concept of context dependent action possibilities.

E. Marinkovic, Social Interaction in a Public Space: Words of Wisdom, B32 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Flink!

February 24th, 2014 Comments off

[M11 Project by Yasemin Arslan]

2014-YaseminArslan-FlinkFLink! is a service designed to increase the social climate at flex workspace Seats2Meet, located in Strijp-S Eindhoven. It is a combination of a physical Meeting Point that triggers flex workers who can interact with it by using their tokens. With this interaction other possible interesting people are presented to the flex worker, through the Mix& Match system. If the flex worker decides to address another person, they can easily connect their LinkedIn accounts by FLinking. This is interaction is similar to performing a high five. Playful yet functional, FLink! motivates people to interact with each other.

Y. Arslan, Flink!, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Design for Social Interaction in Public Spaces

January 24th, 2014 Comments off

Project by Tove Elfferich

2014-ToveElfferich-DesignForSocialInteraction“The purpose of the project was to find ways to design a physical locus of interaction, a specific physical device or installation that opens the ‘digital’ action possibilities of a public space to the physical. For this project we were also asked to travel to China for a workshop to explore the concept of the patina of culture by means of designing an interactive installation.”

T. Elfferich, Design for Social Interaction in Public Spaces, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Sense your heart

December 27th, 2013 Comments off

by Alexander van Dam and rick de Visser, a result of the Master module “Sense your heart”.

2013-AlexanderAndRick-SenseYourHeart report In this report we discuss our process of creating an application for a PPG heart sensor. The PPG heart sensor is based on an arduino board and self build as part of the module. From here one we did a short design iteration of two days in which we created a game as the application, made two working prototypes with a second arduino, tested them in game play and made some small adjustments to improve the game.

A. VAN DAM, and R. DE VISSER, Sense your Heart, M12 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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