Tom’s Guide published an article by Paul Escallier, in which the AdMoVeo is featured as one of the “30 Inventions From Regular Guys”. We are happy to see that AdMoVeo is getting more attention, although we are listed as “regular guys”
Read the part about AdMoveo or you may want to have a look at all these inventions.

Semantic Connections
For the EU project SOFIA (Smart Objects For Intelligent Applications), Bram van der Vlist and Gerrit Niezen created a demonstrator for one of the use cases: semantic connections. “The demonstrator consists of a set of devices; surround sound-set, mobile mp3 players, an ambient lighting system and interaction device(s). The interaction device is a tile-like interactive object that allows for both exploration of the Smart Space in terms of connections and manipulation of these connections and information/data streams. Coloured LED lighting and light dynamics visualize the connections and connection possibilities between the various devices. By means of putting devices close to one of the four sides of the tile, a user can check if there is a connection and if not if a connection is possible. By simply picking up the tile, and shaking it a user can make or break the connection between the devices present at the interaction tile.”
More at www.sofia.id.tue.nl
Nice research done by our Master student Niels Molenaar: Would highlighting the clean seats and darkening the litter in a train let people feel the train is cleaner? The answer is No. To know more about this research, read his report:
LightAndThePerceptionOfCleanliness (PDF, 379KB)

WifiBlock
As a result of the Master class “LEGO beyond toys”, Sjef Franse, one of our master students, created a lego brick “WifiBlock” that connects the NXT to the Internet. The complete hardware and software design is described in his report:
connectLegoNXTtoInternet
[Original article: HTML, PDF]
17 december 2009 – Er is veel kraamvisite, veelal gewapend met camera’s, aanwezig bij de geboorte van Medsim op donderdag 10 december. Medsim is niet zomaar een baby; het is het eerste bevallingssimulatiecentrum ter wereld. De trainingsruimtes zijn gevestigd op twee verdiepingen in Kennispoort en minister Maria van der Hoeven kwam het lintje, in de vorm van een buikwand, doorknippen. De TU/e is niet alleen verhuurder van de locatie, ze levert ook de nodige techniek. [Read more: HTML, PDF]

Serge in Cursor
The new game designed by Serge Offermans featured in Cursor. The game is the result of his final master project “Blurring the boundaries”. In his final report,
“Digital virtual worlds are important to the people living in them. They allow people to use other means to exploit their capabilities. Who they are, what they can do and what they experience in these worlds however, is hardly ever valuable outside the virtual. This project aimed to create an integration of the qualities of the virtual and the physical world, and in doing so allow benefit from one world in the other.
The result is a virtual world, designed specifically with integration of the worlds in mind. It literally draws the virtual world into the physical by bounding it to our physical reality and effectively placing virtual, invisible characters and objects in our physical world.
Interaction with the world is made possible by a device that channels audio from one world to the other and allows you to ‘feel’ and manipulate the world through movement and touch.
The specific world that has been worked out is designed for the use by children and their parents who can now benefit from the dynamic-ness of the virtual world without the closed medium of the PC.
Children and parents can now together experience the virtual world and spend time together while they are engaged in activities that also benefit the childs educational development. Because the world can only be perceived through touch and audio, the world stimulates the child’s imagination.”
Today we were surprised that our article “Scientometric Analysis Of The CHI Proceedings” is linked on the SIGCHI homepage:

“Scientometric Analysis Of The CHI Proceedings” on SIGCHI homepage
Martijn ten Bhömer, Christoph Bartneck, Jun Hu, Rene Ahn, Tuyls, Karl, Frank Delbressine, and Loe Feijs
Abstract – Lego Mindstorms NXT is a platform highly suitable for prototyping in the field of interactive social robotics. During a technology masterclass at Eindhoven University of Technology students from the department of Industrial Design have developed five novel extensions (sensors and actuators) for the Lego Mindstorms NXT which extend the ability of Lego to prototype for robotics even further. Applications include a water-pump, GPS sensor, wireless sensor bridge, optical mouse sensor and a magnetic grabber. In this paper we will present these extensions and showcase applications in which these extend possibilities of Lego Mindstorms NXT to a new level.
Keywords: robot, Lego, Mindstorms, NXT, social, prototyping
M. t. Bhomer, C. Bartneck, J. Hu, R. Ahn, K. Tuyls, F. Delbressine, and L. Feijs, “Developing Novel Extensions to Support Prototyping for Interactive Social Robots,” in 21st Benelux Conference on Artificial Intelligence (BNAIC 2009), Eindhoven, The Netherlands, 2009, pp. 11-17.
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This video shows a vision on how visitors could experience the upcoming Nationaal Historisch Museum. The video was created by the Department of Industrial Design at the Eindhoven University of Technology. More information is available at http://nhm.id.tue.nl/
This video, made by Sjriek Alers, has been shown as part of a Demo on DeSForM 360, the 5th International Workshop on Design & Semantics of Form & Movement October 26 & 27, 2009 Taipei, Taiwan. It is a compilation of some of the student work for the assignment Creative Programming for designers (Creapro) Showing what the students have learned in behavioral programming with the AdMoVeo robot platform and using the Arduino.
Most of the design students do not have inherent affinity towards programming and electronics. The AdMoVeo robotic platform is designed, purely for teaching the industrial design students basic skills of programming and for motivating and encouraging the design students to explore their creativity with their passions in graphical and behavioral design.
J. Hu and S. Alers, “AdMoVeo: An Educational Robotic Platform For Learning Behavior Programming,” in
DeSForM 2009: Design and Semantics of Form and Movement, Taipei, Taiwan, 2009, pp. 218-219.
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