Sometimes the first year students surperize you with what they can do in their very first year. Pim Vellenga, Hessel Sieswerda and Niels Timessen challenged themselves with “one huge problem: how do you get the interactive onscreen user interface out of instant messaging experience.” They designed a tea box that is integrated with messaging abilities for the elderly to communicate with their grandchildren. Read the report [PDF, 2M] for more.
- The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning
- Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players
- Designing with Fantasy in Augmented Reality Games for Learning
- Technology Boosts People with Dementia’s Psychosocial Well-being
- Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems