Archive for February, 2011

Spotlight Navigation: “interactive controllers for the ubiquitous, invisible technological networks”

February 2nd, 2011 Comments off
Spotlight navigation

Spotlight navigation

Erik Kogler, one of our bachelor students, designed a handheld projector based user interface for environments that are full of smart objects. “Spotlight Navigation at the TU/e can thus be said to arise from SOFIA’s need for interactive controllers for the ubiquitous, invisible technological networks that will surround the user (in this case in the home). When dealing with pervasive technology it is normally assumed that all manner of products will be able to share and collect information, even though they lack an interface capable of creating the connections to make this useful. … Spotlight Navigation device seems an ideal solution to this lack of interface as it can use any surface to create a vast and entirely flexible user-interface.”

Download the final report [PDF, 800+K]

Semantic Resources: A tree to create awareness about domestic resource consumption.

February 1st, 2011 Comments off
Semantic Resources

Semantic Resources

Willem Willemsen, one of our master students, designed a decorative toy tree to create awareness about domestic resource consumption. “I chose this metaphor because trees are associated with the environment and the better you do the better your tree (representing the environment) gets. The size of the tree doesn’t only represent the environment, but also the user’s personal effort on reducing resource consumption. Plants are also something that people use a decorative objects in their houses, so the object wouldn’t be an alien object in-between the rest of the objects in the house. The way it works is that the user can build the tree with building blocks. These blocks have a light source inside them that will light up when a level is gained. Each time a level is gained the next block turns on until all blocks are turned on. When this happens the user can add a piece to the tree, and the level starts over again. This means that the system has no levelling limits and can keep growing indefinitely with enough pieces.”

Download the PDF [2M] for more details.