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Art across Realities: helping painters to generate more profit by selling their painting process

Final Bachelor Project by Ruben Hekkens. Report: [PDF, 4M]

Art Across Realities
Art Across Realities
Professional traditional painters find it very hard to generate a proper living from their painting activities. Some do a job on the side. The web offers new opportunities for generating exposure and income, for instance via Youtube or a personal website. However, it is hard for painters to exploit these possibilities, as they have few finances and insufficient IT-knowledge to do so. In this project, I explore a new product service-system for painters, which helps them generate extra money while still keeping interaction with the user very simple.

R. Hekkens, Art across Realities: helping painters to generate more profit by selling their painting process, Final Bachelor Project Report, Department of Industrial Design, Eindhoven University of Technology, 2009.
FULLTEXT: PDF
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Collaboratory: working together over a distance

Final USI project by Li Li. Report: [PDF, 1.8M]

The Collaboratory software system at FEI Company allows customers to work together with an electron microscope over a distance, and to share the instruments, microscopy expertise and services. It originally has been developed from the results of the Collaboratory.nl project.

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Het nieuwe spel van Serge Offermans: “Blurring the boundaries”

Serge in Cursor
Serge in Cursor

The new game designed by Serge Offermans featured in Cursor. The game is the result of his final master project “Blurring the boundaries”. In his final report (PDF, 2M),

“Digital virtual worlds are important to the people living in them. They allow people to use other means to exploit their capabilities. Who they are, what they can do and what they experience in these worlds however, is hardly ever valuable outside the virtual. This project aimed to create an integration of the qualities of the virtual and the physical world, and in doing so allow benefit from one world in the other.

The result is a virtual world, designed specifically with integration of the worlds in mind. It literally draws the virtual world into the physical by bounding it to our physical reality and effectively placing virtual, invisible characters and objects in our physical world.

Interaction with the world is made possible by a device that channels audio from one world to the other and allows you to ‘feel’ and manipulate the world through movement and touch.

The specific world that has been worked out is designed for the use by children and their parents who can now benefit from the dynamic-ness of the virtual world without the closed medium of the PC.

Looking for the pet

Children and parents can now together experience the virtual world and spend time together while they are engaged in activities that also benefit the childs educational development. Because the world can only be perceived through touch and audio, the world stimulates the child’s imagination.”

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Developing Novel Extensions to Support Prototyping for Interactive Social Robots

Martijn ten Bhömer, Christoph Bartneck, Jun Hu, Rene Ahn, Tuyls, Karl, Frank Delbressine, and Loe Feijs

Abstract – Lego Mindstorms NXT is a platform highly suitable for prototyping in the field of interactive social robotics. During a technology masterclass at Eindhoven University of Technology students from the department of Industrial Design have developed five novel extensions (sensors and actuators) for the Lego Mindstorms NXT which extend the ability of Lego to prototype for robotics even further. Applications include a water-pump, GPS sensor, wireless sensor bridge, optical mouse sensor and a magnetic grabber. In this paper we will present these extensions and showcase applications in which these extend possibilities of Lego Mindstorms NXT to a new level.

Keywords: robot, Lego, Mindstorms, NXT, social, prototyping

M. t. Bhomer, C. Bartneck, J. Hu, R. Ahn, K. Tuyls, F. Delbressine, and L. Feijs, “Developing Novel Extensions to Support Prototyping for Interactive Social Robots,” in 21st Benelux Conference on Artificial Intelligence (BNAIC 2009), Eindhoven, The Netherlands, 2009, pp. 11-17.
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