Archive for October, 2007

UML in Action: Integrating Formal Methods in Industrial Design Education

October 26th, 2007 Comments off

Jun Hu, Philip Ross, Loe Feijs and Yuechen Qian

Abstract. When designing product behavior, the designer often needs to communicate to experts in computer software and protocols. In present-day software engineering, formal specification methods such as the Universal Modeling Language have been widely accepted. Teaching design students these formal methods is non-trivial because most of design students often have difficulties in programming the behaviors of complex produces and systems. Instead of programming, this paper presents a technique, namely “acting-out”, for design students to master the formal methods. The experience shows that acting-out not only worked out very well as a teaching technique, but also showed the potential for bridging the processes of industrial design and software engineering.

J. Hu, P. Ross, L. Feijs, and Y. Qian, “UML in Action: Integrating Formal Methods in Industrial Design Education ” Technologies for E-Learning and Digital Entertainment, Series, 4469/2007, pp. 489-498: Springer, 2007.
DOI: 10.1007/978-3-540-73011-8_48

Redesign a CD Player for Intuitive Rich Interaction

October 26th, 2007 Comments off

Bram Hendriks, Jun Hu

Abstract. This paper presents a redesign of a CD player, a combination of creative and analytical processes. After an analysis with users of the product and its functionalities, the interaction relabelling technique was used to explore richness of actions, while the Frogger framework was used to design for intuitiveness. The resulting ideas were translated into interactive prototypes, involving functional hard- and software. Evaluated with users during a usability test and integrated into a singular design.

Keywords: rich interaction, intuitiveness, design process

B. Hendriks, and J. Hu, “Redesigning a CD Player for Intuitive Rich Interaction,” in 12th International Conference on Human-Computer Interaction, CD Proceddings, Heidelberg, 2007, pp. 1607-1611.

Project ALICE

October 26th, 2007 Comments off

[singlepic id=7 w= h= float=left]From the narrative of Alice’s Adventures in Wonderland, we chose six stages, each represents a chapter or part of it. From start to end the user undergoes immersion that consists of real and nature mimicking, virtual and augmented reality in such situations which demands the user to question him/her self and their logic and Western reasoning.

This project is conducted at the Designed Intelligence Group of the Department of Industrial Design at the Eindhoven University of Technology, in collaboration with Microsoft Research in Cambridge (UK). See more on

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Modeling and Specification in Action

October 26th, 2007 Comments off

product with sensors, actuators and network connections can offer an
interesting, useful, or playful behavior to its users and to the other
products, systems and services to which it is connected. The ID Master
takes responsibility for the creation of this behavior. If the product
isn’t stand-alone, neither is the designer. Whenever product behavior
is realized through computer software and protocols, the designer takes
advantage of being an excellent communicator in these matters.

Read more…

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