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	<title>Jun HU :: HU, Jun &#187; ambient intelligence</title>
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	<link>http://www.drhu.eu</link>
	<description>dr. Jun Hu's personal website.</description>
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		<title>OpenLight Presents &#8220;Light Through Culture&#8221; in Beijing</title>
		<link>http://www.drhu.eu/2011/10/openlight-presents-light-through-culture-in-beijing/</link>
		<comments>http://www.drhu.eu/2011/10/openlight-presents-light-through-culture-in-beijing/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 16:17:49 +0000</pubDate>
		<dc:creator>hj</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient intelligence]]></category>
		<category><![CDATA[lighting]]></category>

		<guid isPermaLink="false">http://www.drhu.eu/?p=1062</guid>
		<description><![CDATA[Original article from OpenLight.nl, by Rombout Frieling, creative director OPENLIGHT and project initiator, Light Through Culture. LIGHT THROUGH CULTURE During the past two weeks, 14 young designers from the Netherlands and China worked together intensively in a masterclass led by the OPENLIGHT creative light laboratory. For two days, the team lived with Beijing&#8217;s cleaners, bus [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://www.openlight.nl/blog/2011/9/28/openlight-presents-light-through-culture-beijing.html">Original article</a> from OpenLight.nl, by Rombout Frieling, creative director OPENLIGHT and project initiator, Light Through Culture.</p>
<p><strong>LIGHT THROUGH CULTURE</strong></p>
<div id="attachment_1068" class="wp-caption alignright" style="width: 160px"><a  href="http://www.drhu.eu/wp-content/uploads/2011/10/The-Final-Day-to-Finalize.jpg" class="thickbox no_icon" rel="gallery-1062" title="The Final Day to Finalize"><img class="size-thumbnail wp-image-1068" title="The Final Day to Finalize" src="http://www.drhu.eu/wp-content/uploads/2011/10/The-Final-Day-to-Finalize-150x150.jpg" alt="The Final Day to Finalize" width="150" height="150" /></a><p class="wp-caption-text">The Final Day to Finalize</p></div>
<p>During the past two weeks, 14 young designers from the Netherlands and China worked together intensively in a masterclass led by the OPENLIGHT creative light laboratory.</p>
<p>For two days, the team lived with Beijing&#8217;s cleaners, bus drivers, parents and school kids.</p>
<p>They turned their insights from Beijing Culture into three lighting concepts, which we show here in three cylinders. The purpose is a dialogue about how smart lighting can contribute to a healthy city.</p>
<p>The presented installations are realised by technologies such as intelligent systems and LEDs, which reveal new design opportunities.</p>
<p>At OPENLIGHT, the creative lab of the Intelligent Lighting Institute (ILI, Eindhoven, the Netherlands), we explore for instance how light can help us focus, reflect, regulate our biorhythms, improve safety or escape from hectic everyday life.</p>
<p>OPENLIGHT initiated &#8216;Light through Culture&#8217; to respond to cultural challenges in various cities, such as here in Beijing with Tsinghua University. We present the results for you in three cylinders:</p>
<p><span id="more-1062"></span></p>
<p><strong>LOST IN BEIJING</strong></p>
<div id="attachment_1063" class="wp-caption alignleft" style="width: 160px"><a  href="http://www.drhu.eu/wp-content/uploads/2012/01/LOST-IN-BEIJING.jpg" class="thickbox no_icon" rel="gallery-1062" title="LOST IN BEIJING"><img class="size-thumbnail wp-image-1063" title="LOST IN BEIJING" src="http://www.drhu.eu/wp-content/uploads/2012/01/LOST-IN-BEIJING-150x150.jpg" alt="LOST IN BEIJING" width="150" height="150" /></a><p class="wp-caption-text">LOST IN BEIJING</p></div>
<p>Xiaohua is one of the 2 million urbanites without a Beijing ID. Six years ago he left his hometown and family, to earn money. Non stop work, no time to live a life beside his work.</p>
<p>He helps to shape a city that is anonymous to him. He feels lost in a city that is not his own. Soon, he will have to return to the region where he belongs.</p>
<p>Did he only loose some years of his life in return for money?</p>
<p>We asked Beijing workers and understood their desire to leave a personal mark in the city. Could their unique identity bring a personal and human face to the city?</p>
<p>In this cylinder, we use light to give recognition to those who built Beijing with loyalty.</p>
<p>Could light help to recognise your location in a place that is anonymous to you?</p>
<h3>WATTS MATTER</h3>
<div id="attachment_1064" class="wp-caption alignright" style="width: 160px"><a  href="http://www.drhu.eu/wp-content/uploads/2012/01/WATTS-MATTER.jpg" class="thickbox no_icon" rel="gallery-1062" title="WATTS MATTER"><img class="size-thumbnail wp-image-1064 " title="WATTS MATTER" src="http://www.drhu.eu/wp-content/uploads/2012/01/WATTS-MATTER-150x150.jpg" alt="WATTS MATTER" width="150" height="150" /></a><p class="wp-caption-text">WATTS MATTER</p></div>
<p>For Zhang and her family, energy matters. Many Beijing families have only one lamp in their house.</p>
<p>Zhang exactly knows that her light bulb only uses 12 Watts of energy: Saving watts means saving money. It means more money for the future of her child.</p>
<p>Saving (energy) is one of the common habits in Beijing.</p>
<p>At the same time, bright spaces have become a luxury to aspire to: &#8220;A lot of light is for the rich. Darkness is for the poor. A lot of light is beautiful”, Zhang says.</p>
<p>In this cylinder we show that Less is More could also apply to light: this installation never uses more than 12 watts at a time, no matter which switch you pull.</p>
<p>Can you find a lighting setting that saves energy and gives you a feeling of luxury at the same moment?</p>
<p><strong>PEACE IN THE CROWD</strong></p>
<div id="attachment_1065" class="wp-caption alignleft" style="width: 160px"><a  href="http://www.drhu.eu/wp-content/uploads/2012/01/PEACE-IN-THE-CROWD.jpg" class="thickbox no_icon" rel="gallery-1062" title="PEACE IN THE CROWD"><img class="size-thumbnail wp-image-1065" title="PEACE IN THE CROWD" src="http://www.drhu.eu/wp-content/uploads/2012/01/PEACE-IN-THE-CROWD-150x150.jpg" alt="PEACE IN THE CROWD" width="150" height="150" /></a><p class="wp-caption-text">PEACE IN THE CROWD</p></div>
<p>Wener is 13 years. School is intense. Short eye exercises are one of the few possibilities to relax. Goal: be focussed again. Perform. Be the best student you can.</p>
<p>Mother Limin escapes everyday life by taking her car for a nightly drive around Beijing. Destination: inner peace.</p>
<p>Beijing is in a competitive mode. It is hard to find time for personal reflections and emotions.</p>
<p>We explore how the lighting in public transit spaces helps us to find inner peace in moments which are normally wasted. In the cylinder you experience natural movements. Imagine the attraction of a woodfire, or a shadow of a tree waving in the wind. Through light these natural movements are synchronised with the movement of a crowd of people.</p>
<p>How does it feel to achieve &#8216;inner peace in a crowd’? (ancient Chinese saying)</p>
<p>Slow down and you will be rewarded.</p>
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		<title>Doormat is not just a doormat</title>
		<link>http://www.drhu.eu/2011/01/doormat-is-not-just-a-doormat/</link>
		<comments>http://www.drhu.eu/2011/01/doormat-is-not-just-a-doormat/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 14:27:49 +0000</pubDate>
		<dc:creator>hj</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Student Project Reports]]></category>
		<category><![CDATA[ambient intelligence]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[student report]]></category>

		<guid isPermaLink="false">http://www.drhu.eu/?p=691</guid>
		<description><![CDATA[Don Willems designed a doormat. The doormat is not just for wiping your feet, but also for lowering the electricity consumption. How does it do it? The doormat is at the same time a LED display that allows people to easily turn off devices when leaving the house as well as improving their energy consumption behavior by leaning from [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_692" class="wp-caption alignleft" style="width: 160px"><a  href="http://www.drhu.eu/wp-content/uploads/2011/01/Doormate.jpg"><br />
<img class="size-thumbnail wp-image-692" title="Doormate" src="http://www.drhu.eu/wp-content/uploads/2011/01/Doormate-150x150.jpg" alt="Doormate" width="150" height="150" /></a><p class="wp-caption-text">Doormate</p></div>
<p>Don Willems designed a doormat. The doormat is not just for wiping your feet, but also for lowering the electricity consumption. How does it do it? The doormat is at the same time a LED display that allows people to easily turn off devices when leaving the house as well as improving their energy consumption behavior by leaning from tailored coaching when coming in. <a  href="http://www.drhu.eu/reports/2011-DonWillems-TheDoormate.pdf">Read the full report for more information [PDF, 3M]</a></p>
<p>From his report, &#8220;The Doormate is for wiping your feet and supporting lowering of electricity consumption. It does the latter by communicating information through an integrated LED display. It allows people to easily turn of devices when leaving the house as well as improving their energy consumption behavior by learning from tailored coaching when coming in. One could say the Doormate is addressing both the ‘consumer’ – making sure no money is wasted when not at home and the ‘citizen’ – contributing by environmental friendly behaviour &#8211; in people.<span id="more-691"></span></p>
<div id="_mcePaste">The doormat in particular is chosen as it fits into every home environment. People found it very important for the object to blend in. Another benefit is that the user can decide for his or herself whether to pay attention to the device or to keep walking. The user remains in control and chooses how to spend their attention. The location of the doormat is excellent for the intended interaction. When leaving the house the user has quick and easy control over appliances that might be better to adjust or turn off.</div>
<div>
<div>As these actions are relatively simple and the time of contact is short, static images are used to communicate. To switch off the depicted device the user steps with one foot on the lit up power icon (top left) and with the other foot applies pressure on the display, as if putting out a cigarette. If more devices are available to be switched off, the arrow(s) will light up and can be used to scroll through the icons.</div>
</div>
<div>
<div>When entering the house the user can spend a brief moment to learn (or get a cue to remember) how certain behaviour can be changed to be more energy efficient. This is the moment before the user will be going to use the appliances in the home. As the contact time between product and user is longer, animations are used to explain the (sometimes) complex coaching tips. If the user does not understand the animation, he or she can get</div>
<div>more information on his/her Smartphone or laptop by both pressing the lit up coaching icon (top right) as well as the display. In the case of the coaching state the user is able to ‘flip’ through tips if more are advised.&#8221;</div>
</div>
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		<title>Semantic Connections Demonstrator</title>
		<link>http://www.drhu.eu/2010/01/semantic-connections-demonstrator/</link>
		<comments>http://www.drhu.eu/2010/01/semantic-connections-demonstrator/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 13:27:07 +0000</pubDate>
		<dc:creator>hj</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[ambient intelligence]]></category>
		<category><![CDATA[smart objects]]></category>
		<category><![CDATA[sofia]]></category>

		<guid isPermaLink="false">http://www.drhu.eu/?p=313</guid>
		<description><![CDATA[For the EU project SOFIA (Smart Objects For Intelligent Applications), Bram van der Vlist and Gerrit Niezen created a demonstrator for one of the use cases: semantic connections. &#8220;The demonstrator consists of a set of devices; surround sound-set, mobile mp3 players, an ambient lighting system and interaction device(s). The interaction device is a tile-like interactive [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_314" class="wp-caption alignleft" style="width: 160px"><a  href="http://www.drhu.eu/wp-content/uploads/2010/01/2010-398px-TileContext.jpg" class="thickbox no_icon" rel="gallery-313" title="2010-398px-TileContext"><img class="size-thumbnail wp-image-314" title="2010-398px-TileContext" src="http://www.drhu.eu/wp-content/uploads/2010/01/2010-398px-TileContext-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Semantic Connections</p></div>
<p>For the EU project SOFIA (Smart Objects For Intelligent Applications), Bram van der Vlist and Gerrit Niezen created a demonstrator for one of the use cases: semantic connections. &#8220;The demonstrator consists of a set of devices; surround sound-set, mobile mp3 players, an ambient lighting system and interaction device(s). The interaction device is a tile-like interactive object that allows for both exploration of the Smart Space in terms of connections and manipulation of these connections and information/data streams. Coloured LED lighting and light dynamics visualize the connections and connection possibilities between the various devices. By means of putting devices close to one of the four sides of the tile, a user can check if there is a connection and if not if a connection is possible. By simply picking up the tile, and shaking it a user can make or break the connection between the devices present at the interaction tile.&#8221;</p>
<p>More at <a  href="http://sofia.gotdns.com/mediawiki/index.php/Semantic_Connections_Demonstrator">www.sofia.id.tue.nl</a></p>
<p><span style="text-align:center; display: block;"><a  href="http://www.drhu.eu/2010/01/semantic-connections-demonstrator/"><img src="http://img.youtube.com/vi/vdZcjqfq8RQ/2.jpg" alt="" /></a></span></p>
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		<title>IPML: Structuring distributed multimedia presentations in Ambient Intelligent Environments</title>
		<link>http://www.drhu.eu/2009/03/ipml-structuring-distributed-multimedia-presentations-in-ambient-intelligent-environments/</link>
		<comments>http://www.drhu.eu/2009/03/ipml-structuring-distributed-multimedia-presentations-in-ambient-intelligent-environments/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 22:05:23 +0000</pubDate>
		<dc:creator>hj</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[ambient intelligence]]></category>
		<category><![CDATA[distributed multimedia]]></category>
		<category><![CDATA[ipml]]></category>
		<category><![CDATA[publications]]></category>

		<guid isPermaLink="false">http://www.drhu.eu/?p=178</guid>
		<description><![CDATA[Jun Hu, Loe Feijs This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, examines the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a metaphor of play, with which the timing and mapping issues in distributed presentations are covered in a natural way. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Jun Hu, Loe Feijs</p>
<p>This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, examines the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a metaphor of play, with which the timing and mapping issues in distributed presentations are covered in a natural way. A generic architecture for playback systems is also presented, which covers the timing and mapping issues of presenting an IPML script in heterogeneous ambient intelligent environments.  Keywords: Distributed Multimedia, Software Architecture, Ambient Intelligence, Play</p>
<div class="topborderdotted">
<div class="reference">J. Hu and L. Feijs, &#8220;IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments,&#8221; <em>International Journal of Cognitive Informatics \&amp; Natural Intelligence (IJCiNi)</em>, vol. 3, pp. 37-60, 2009.<br />
FULLTEXT: <a  class="ref-pdf" href="/publications/2009-IJCiNi-IPML-StructuringDistributedMultimediaPresentationsInAmbientIntelligentEnvironments.pdf">PDF</a> <a  class="ref-html" href="/publications/2009-IJCiNi-IPML-StructuringDistributedMultimediaPresentationsInAmbientIntelligentEnvironments/index.html">HTML</a> REFERENCE: <a  class="ref-bibtex" href="/publications/2009-IJCiNi-IPML-StructuringDistributedMultimediaPresentationsInAmbientIntelligentEnvironments.bib">BibTeX</a> <a  class="ref-endnote" href="/publications/2009-IJCiNi-IPML-StructuringDistributedMultimediaPresentationsInAmbientIntelligentEnvironments.enw">EndNote</a></div>
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		<title>Design of a Distributed Architecture for Enriching Media Experience in Home Theaters</title>
		<link>http://www.drhu.eu/2006/09/329/</link>
		<comments>http://www.drhu.eu/2006/09/329/#comments</comments>
		<pubDate>Wed, 06 Sep 2006 14:52:18 +0000</pubDate>
		<dc:creator>hj</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[ambient intelligence]]></category>
		<category><![CDATA[distributed multimedia]]></category>
		<category><![CDATA[immersive environments]]></category>
		<category><![CDATA[publications]]></category>
		<category><![CDATA[software architecture]]></category>

		<guid isPermaLink="false">http://www.drhu.eu/?p=329</guid>
		<description><![CDATA[Jun Hu The concept of Ambient Intelligence (AmI) is introduced by Philips Research as a new paradigm in how people interact with technology. It envisions digital environments to be sensitive, adaptive, and responsive to the presence of people. This PhD project believes that AmI environments will change the way people use multimedia services. The environments, which include many devices, [...]]]></description>
			<content:encoded><![CDATA[<p>Jun Hu</p>
<p>The concept of Ambient Intelligence (AmI) is introduced by Philips Research as a new paradigm in how people interact with technology. It envisions digital environments to be sensitive, adaptive, and responsive to the presence of people. This PhD project believes that AmI environments will change the way people use multimedia services. The environments, which include many devices, will play interactive multimedia to engage people in a more immersive experience than just watching television shows or listening to radio programs. People will interact not only with the environment itself, but also with the interactive multimedia through the environment.</p>
<p>For many years, the research and development of multimedia technologies have increasingly focused on models for distributed applications, but the focus was mainly on the distribution of the media sources. Within the context of AmI, not only are the media sources distributed, the presentation of and the interaction with the media will also be distributed across interface devices. This PhD project focuses on the design of the structure of multimedia content and the distributed interfaces, believing that the user experience of multimedia in a distributed environment can be enriched by structuring both the media content at the production side and the playback system architecture at the user side in a proper way. The structure should enable both the media presentation and the user interaction to be distributed and synchronized over the networked devices in the environment. The presentation and interaction should be adaptive to the profiles and preferences of the users, and the dynamic configurations of the environment.</p>
<p>The design process went through three design iterations, following a spiral model. The first iteration was needed to get some first-hand experience and the preliminary requirements. It was concluded with the structure of StoryML and a demonstrator TOONS, which put the requirements for the second iteration on a stable foundation. More user requirements and technical challenges emerged in the second iteration during the development of the demonstrator DeepSea. DeepSea was used for the user evaluation of the concept of interactive multimedia in distributed environments. The design and development were brought forward based on the technical requirements and the experience gained from the second iteration. The design was completed with a full implementation of the proposed architecture, based on open standards and technologies. Three more demonstrators (TOONS in IPML, TheInterview, Mov’in) were built to validate the design. TheInterview was used to test the effect of the user’s cultural background on their perception of presence in interacting with these multimedia presentations in a distributed setting. During the project, the proposed architecture was used in implementing applications for various projects, ranging from a big EU project together with professional developers, to a small educational project by a team of four second year university students. Each resulted in a working demonstrator or prototype.</p>
<p>During the design process, several formal methods were used, including Object-Z, Broy’s component based framework, and the Petri net based OCPN and ASE. The formal approaches were helpful: They are abstract enough to make mechanisms explicit in a clear way and at the same time they are concrete enough to see the structure of the implementation. However it was not possible to formalize every aspect of the system. The system is far too complex for that. Several formalisms and several types of “syntactic sugar” were used to keep things manageable. Yet the most important design concepts were covered by formalizing them in a pragmatic way.</p>
<p>As a direct result of this design, a generic architecture has been implemented on top of existing network technologies and platform architectures, to enable playing IPML scripts in a networked environment with user preference and dynamic configurations taken into account. Aside from the architecture, this project also contributed to the body of scientific and engineering results. Examples are the method of rapid robotic prototyping, the extension of Petri nets as action synchronization engine, and new architectural patterns such as Timed Action, Synchronizable Object, Real-time Channel and Streaming Channel.</p>
<p>The results of user evaluations offer preliminary insight into how distribution, level of control and number of users influence user’s fun and presence experience in interacting with an AmI movie. Notably the level of control, and the number of the users, have a positive influence on the user experience. The influence of distribution on the user experiences is also observed and there can be an effect depending on the type of the distributed content and how the distribution is arranged. An effect of cultural background upon the perception of presence in a distributed setting is also observed. As far as known, it is the first time that the long-standing conjecture on this effect is confirmed experimentally.</p>
<div class="topborderdotted">
<div class="reference">J. Hu, “Design of a Distributed Architecture for Enriching Media Experience in Home Theaters,” PhD Thesis, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2006.<br />
FULLTEXT: <a  class="ref-pdf" href="/publications/2006-Thesis-DesignOfADistributedArchitectureForEnrichingMediaExperienceInHomeTheaters.pdf">PDF</a> REFERENCE: <a  class="ref-bibtex" href="/publications/2006-Thesis-DesignOfADistributedArchitectureForEnrichingMediaExperienceInHomeTheaters.bib">BibTeX</a> <a  class="ref-endnote" href="/publications/2006-Thesis-DesignOfADistributedArchitectureForEnrichingMediaExperienceInHomeTheaters.enw">EndNote</a></div>
</div>
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